Timeline
Nov 18, 2012:
- 6:00 PM Changeset [2088] by
- build: honour the TMPDIR, TEMP etc. environment variables.
- 6:00 PM Changeset [2087] by
- build: ignore core files, but not the core/ directory.
- 6:00 PM Changeset [2086] by
- core: new String class.
- 12:32 PM Changeset [2085] by
- build: fix PS3 and Linux compilation issues.
- 2:10 AM Changeset [2084] by
- build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
Nov 17, 2012:
- 3:36 PM Changeset [2083] by
- build: always use the same build directory in run-bitten.sh to avoid …
- 2:24 PM Changeset [2082] by
- gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
- 2:24 PM Changeset [2081] by
- math: prefix all convenience macros with "LOL_", make sure we #undef …
Nov 11, 2012:
- 4:59 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by
- Actually, on Intel Atom and AMD K8, BSR is very slow and the example …
Nov 7, 2012:
- 6:27 PM Changeset [2077] by
- mesh: start working on mesh and submesh stuff.
- 1:51 AM Changeset [2075] by
- vimlol: get rid of long lines.
- 12:47 AM Changeset [2074] by
- vimlol: pretend lolfx files are C++ so that Vim highlights them until …
Nov 6, 2012:
- 12:05 PM dev/setup/vim created by
- 12:05 PM Changeset [2071] by
- vimlol: some code for a Vim plugin; see …
Nov 2, 2012:
- 7:13 PM Changeset [2059] by
- neercs: updated "granpa tv" theme
- 2:30 PM Changeset [2058] by
- build: define our own std::abs() function for long long int on NaCl, …
- 1:14 PM Changeset [2057] by
- build: fix minor build issues with Clang.
- 11:45 AM Changeset [2056] by
- math: reimplement min(), max(), abs() and fmod() in the lol:: …
- 2:21 AM Changeset [2055] by
- neercs: fixed scanline, added a new theme
- 12:22 AM Changeset [2054] by
- math: implement abs() and fmod() for vector types and the half class.
Oct 30, 2012:
- 2:44 AM Changeset [2051] by
- neercs: removed flags from setup, butchered scanline postfx
Oct 29, 2012:
- 2:06 PM Changeset [2050] by
- nice holes
- 2:02 AM Changeset [2049] by
- neercs: added theme support + 2 new themes [F4/F5 to switch]
Oct 28, 2012:
- 7:08 PM Blog: Playing with the CPU pipeline comment added by
- Very instructive. Thanks! Note: Mac OS X users, you can use …
Oct 26, 2012:
- 6:01 PM Changeset [2047] by
- neercs: fixed theme_var[] values
- 3:44 PM dev/gfx/opengl edited by
- syntax highlighting (diff)
- 3:02 AM Changeset [2045] by
- neercs: theme support again (not really working yet)
Oct 25, 2012:
- 2:02 AM Changeset [2043] by
- neercs: early integration of theme support
Oct 24, 2012:
- 6:57 PM Changeset [2041] by
- neercs: moved some init variable, removed useless iborder init
Oct 23, 2012:
- 8:33 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- What if i told u "Inheriting from empty abstract class could make your …
- 1:10 AM Changeset [2039] by
- neercs: added a protection glass above the monitor
Oct 22, 2012:
- 12:03 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- use "vfptr" instead of "vtable" in diagrams
- 12:49 AM Blog: Setting up a real Compose key on Mac OS X comment added by
- @sam I understand you that you "cannot imagine you could ever use any …
- 12:05 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- fix borkage
Oct 21, 2012:
- 10:39 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @jangray Thanks a lot for taking some of your time to share this part …
- 9:44 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- update post following Jan's comments
- 7:32 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- I wrote the object layout code in the MS C++ compiler, ~22 years ago. …
- 7:15 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- Er... never mind, you already have a work-around.
- 7:08 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @sam: > Note that manually tailoring the class so that all members …
- 6:27 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @anonymous: modern desktop CPUs have a typical L1 data cache size of …
- 6:24 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @anonymous/17:26 Can't tell if your comment is negative or positive, …
- 6:11 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @anonymous Maybe you can't believe that because you have no idea what …
- 6:00 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- Make that 'I can't believe console manufacturers can get away with …
- 5:26 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- I can't believe anyone cares about saving such a tiny amount of memory …
- 1:43 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @sampsa.lehtonen: check the sentence; I am saying that the vtable …
- 1:40 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
-
@anonymous: when using
#pragma pack
the issue disappears since there … - 1:36 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- "Apparently the compiler is a lot less confused now that the vtable …
- 1:30 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- And what happen when you use #pragma pack ?
- 1:19 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- reword stuff and add TL;DR
- 12:50 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- minor fixes
- 12:45 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- add a 64-bit example
- 12:26 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @capisce yes, that is what I meant. I will add a short example to make …
- 12:25 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- Ok, I guess you mean 64-bit is affected when it comes to SSE3 or …
- 12:22 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- In what way is 64-bit Windows affected? I'd assume that sizeof(Bar) …
- 5:07 AM WikiStart edited by
- front page picture (diff)
- 4:36 AM Changeset [2037] by
- build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
- 3:30 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- reword stuff
- 3:17 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- 2:37 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- 2:32 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- 2:27 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment created by
Oct 20, 2012:
- 9:31 PM dev/setup/osx-builder edited by
- update OS X instructions (diff)
- 4:18 PM dev/setup/windows-builder edited by
- remove information about bitten slave file, we no longer need it (diff)
- 4:08 PM Changeset [2036] by
- build: check for a decent version of sed (ie. not the shitty BSD one).
- 3:18 AM dev/setup/osx-builder created by
- starting a new page about OS X build machines
Oct 19, 2012:
- 6:18 PM Changeset [2032] by
- moved endif (toukinade)
- 6:13 PM Changeset [2031] by
- camera: deactivate WASD code for camera movement.
- 3:52 PM Changeset [2030] by
- gpu: fix the computed element count in DrawIndexedElements on Direct3D.
Note: See TracTimeline
for information about the timeline view.