Timeline



Dec 7, 2012:

1:41 PM Changeset [2136] by sam
tutorial: optimise the line graph rendering shader.
1:41 PM Changeset [2135] by sam
vimlol: remove hack for CRLF line endings and replace it with …
12:44 AM Changeset [2134] by sam
tutorial: minor shader tweaks in the line plot shader.
12:19 AM Changeset [2133] by sam
tutorial: change the terrain drawing into an antialiased line graph.

Dec 6, 2012:

12:02 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by iarwain
Sorry to pollute this comment section, but I'm actually sincerely …

Dec 4, 2012:

10:36 PM Changeset [2131] by sam
vslol: support Microsoft's int8, int16 etc. extensions.

Dec 2, 2012:

4:19 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by anonymous
VS Express versions have been free for quite many years now, and …
1:59 AM Blog: Announce: VsLol 1.0.0.5 released edited by sam
announce 1.0.0.7
1:56 AM vslol edited by sam
add VS2012 to the list (diff)
1:54 AM Blog: Announce: VsLol 1.0.0.5 released edited by sam
1:53 AM Blog: Announce: VsLol 1.0.0.5 released edited by sam
VS2012 sucks, too.
1:47 AM Changeset [2129] by sam
vslol: also build for Visual Studio 2012, we don't even need to have …

Dec 1, 2012:

11:53 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by sam
@anonymous that’s a pretty ridiculous argument, considering ALL the …
10:47 PM vslol edited by sam
add links for feedback (diff)
10:45 PM fuck-yeah-vslol.png attached to Blog: Announce: VsLol 1.0.0.5 released by sam
10:45 PM Blog: Announce: VsLol 1.0.0.5 released created by sam
10:38 PM vslol edited by sam
clarify it’s for VS2010 (diff)
9:01 PM vslol edited by sam
(diff)
8:59 PM vslol edited by sam
reorganise (diff)
8:45 PM vslol edited by sam
update feature list (diff)
8:41 PM fuck-yeah-vslol.png attached to vslol by sam
7:47 PM Changeset [2128] by sam
vslol: new feature: disable syntax highlighting for Microsoft …
2:36 PM Changeset [2127] by sam
vslol: more compilation fixes; this is the final 1.0.0.5 upload.
1:50 PM Changeset [2126] by sam
vslol: fix typo.
1:17 PM Changeset [2125] by sam
vslol: add more C99 and C++ type qualifiers and language constants.
1:08 PM Changeset [2124] by sam
vslol: refactor regexes to use word lists instead.
1:42 AM vslol edited by sam
(diff)
1:40 AM vslol edited by sam
more doc (diff)
1:28 AM vslol edited by sam
links & stuff (diff)
1:18 AM vslol edited by sam
(diff)
1:15 AM without-vslol.png attached to vslol by sam
1:15 AM with-vslol.png attached to vslol by sam

Nov 30, 2012:

10:50 PM vslol created by sam
6:40 PM Changeset [2123] by sam
vslol: add licensing information to important files.
1:56 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by sam
1:41 PM test2-vs.png attached to Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting by sam
1:40 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by sam
clarify
1:51 AM Changeset [2122] by sam
vslol: only apply our syntax highlighting to keywords and identifiers …
12:31 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by sam
rewrite
12:27 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by sam
victory (almost)
12:13 AM Changeset [2121] by sam
vslol: rename package to VsLol instead of VsLol.Sample and refactor …

Nov 29, 2012:

10:00 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by anonymous
that's pretty ridiculous bashing, considering there really isn't ANY …
1:54 AM Changeset [2120] by sam
vslol: add many more C/C++ types to the default list.
1:37 AM Changeset [2119] by sam
vslol: add a classifier for C, C++, C# and LolFx files. Only …

Nov 27, 2012:

7:36 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by sam
minor tweaks
7:31 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by sam
7:28 PM test1-vs.png attached to Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting by sam
7:28 PM test1-vim.png attached to Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting by sam
7:27 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting created by sam
2:22 AM Blog: Fuck you, Microsoft: reloading projects in Visual Studio comment added by Nev
Couldn't agree more. Switching branches too.

Nov 26, 2012:

7:10 PM Changeset [2118] by sam
vslol: add the skeleton for a real LolFx syntax highlighter.
7:09 PM Changeset [2117] by sam
vslol: add COPYING file and a "more information" URL.
11:54 AM Changeset [2116] by touky
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …

Nov 23, 2012:

8:12 PM Changeset [2115] by sam
vslol: create an etc/ directory beside bison's and flex's to work …
8:11 PM Changeset [2114] by sam
vimlol: work around a Win32 Vim issue that fails on empty lines.

Nov 22, 2012:

7:12 PM Changeset [2113] by sam
vslol: minor additional debug messages.
3:55 PM Changeset [2112] by sam
build: minor vcxproj reorganisation.
3:54 PM Changeset [2111] by sam
external: add m4.exe to the bison binary directory.
2:05 PM Changeset [2109] by sam
core: we can now set Map elements using simply map[foo] = bar, no need …
9:31 AM Changeset [2108] by sam
core: implement a simple linear search map; the API is here, we just …
9:31 AM Changeset [2107] by sam
core: make hash operators const.
12:22 AM Changeset [2106] by sam
build: rename Map to LevelMap so that we can use Map for the hashmap.

Nov 21, 2012:

11:50 PM Changeset [2105] by sam
core: implement hashing functions for half, float and double.
1:57 PM Changeset [2104] by sam
core: allow hashing of String objects.
9:25 AM Changeset [2103] by sam
core: another attempt at properly declaring vsnprintf().
2:38 AM Changeset [2102] by sam
core: try to fix a general compilation issue caused by inconsistent …
2:11 AM Changeset [2101] by sam
core: do not use va_copy since Visual Studio doesn’t know about it.
1:34 AM Changeset [2100] by sam
core: implement String::Printf() and start working on the unit tests. …

Nov 20, 2012:

1:23 AM Changeset [2098] by sam
build: add missing bullet .h files to Makefile.am.
1:23 AM Changeset [2097] by sam
core: refactor the Hash class so that we can hash base types, too.
1:23 AM Changeset [2096] by sam
core: more string concatenation and comparison methods, plus a lot of …

Nov 19, 2012:

9:11 AM Changeset [2094] by sam
neercs: deactivate OpenGL code when we build for OpenGL ES.
1:53 AM Changeset [2093] by sam
build: try to build neercs on Android; far from ready yet.
1:45 AM Changeset [2092] by sam
neercs: do not pass the texture coordinates from the application to …
1:45 AM Changeset [2091] by sam
neercs: use gl_VertexID instead of sending a whole new vertex array.
1:45 AM Changeset [2090] by sam
neercs: added a better check for forkpty(), and moved the GL_POINTS …
1:45 AM Changeset [2089] by sam
core: compilation fix for older compilers.

Nov 18, 2012:

6:00 PM Changeset [2088] by sam
build: honour the TMPDIR, TEMP etc. environment variables.
6:00 PM Changeset [2087] by sam
build: ignore core files, but not the core/ directory.
6:00 PM Changeset [2086] by sam
core: new String class.
12:32 PM Changeset [2085] by sam
build: fix PS3 and Linux compilation issues.
2:10 AM Changeset [2084] by sam
build: fixes for out-of-tree builds, and get rid of some deprecated stuff.

Nov 17, 2012:

3:36 PM Changeset [2083] by sam
build: always use the same build directory in run-bitten.sh to avoid …
2:24 PM Changeset [2082] by sam
gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
2:24 PM Changeset [2081] by sam
math: prefix all convenience macros with "LOL_", make sure we #undef …

Nov 11, 2012:

4:59 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by jilles
Actually, on Intel Atom and AMD K8, BSR is very slow and the example …

Nov 7, 2012:

6:27 PM Changeset [2077] by sam
mesh: start working on mesh and submesh stuff.
1:51 AM Changeset [2075] by sam
vimlol: get rid of long lines.
12:47 AM Changeset [2074] by sam
vimlol: pretend lolfx files are C++ so that Vim highlights them until …
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