Timeline
Dec 7, 2012:
- 1:41 PM Changeset [2136] by
- tutorial: optimise the line graph rendering shader.
- 1:41 PM Changeset [2135] by
- vimlol: remove hack for CRLF line endings and replace it with …
- 12:44 AM Changeset [2134] by
- tutorial: minor shader tweaks in the line plot shader.
- 12:19 AM Changeset [2133] by
- tutorial: change the terrain drawing into an antialiased line graph.
Dec 6, 2012:
- 12:02 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by
- Sorry to pollute this comment section, but I'm actually sincerely …
Dec 4, 2012:
- 10:36 PM Changeset [2131] by
- vslol: support Microsoft's int8, int16 etc. extensions.
Dec 2, 2012:
- 4:19 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by
- VS Express versions have been free for quite many years now, and …
- 1:59 AM Blog: Announce: VsLol 1.0.0.5 released edited by
- announce 1.0.0.7
- 1:56 AM vslol edited by
- add VS2012 to the list (diff)
- 1:54 AM Blog: Announce: VsLol 1.0.0.5 released edited by
- 1:53 AM Blog: Announce: VsLol 1.0.0.5 released edited by
- VS2012 sucks, too.
- 1:47 AM Changeset [2129] by
- vslol: also build for Visual Studio 2012, we don't even need to have …
Dec 1, 2012:
- 11:53 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by
- @anonymous that’s a pretty ridiculous argument, considering ALL the …
- 10:47 PM vslol edited by
- add links for feedback (diff)
- 10:45 PM Blog: Announce: VsLol 1.0.0.5 released created by
- 10:38 PM vslol edited by
- clarify it’s for VS2010 (diff)
- 9:01 PM vslol edited by
- (diff)
- 8:59 PM vslol edited by
- reorganise (diff)
- 8:45 PM vslol edited by
- update feature list (diff)
- 7:47 PM Changeset [2128] by
- vslol: new feature: disable syntax highlighting for Microsoft …
- 2:36 PM Changeset [2127] by
- vslol: more compilation fixes; this is the final 1.0.0.5 upload.
- 1:50 PM Changeset [2126] by
- vslol: fix typo.
- 1:17 PM Changeset [2125] by
- vslol: add more C99 and C++ type qualifiers and language constants.
- 1:08 PM Changeset [2124] by
- vslol: refactor regexes to use word lists instead.
- 1:42 AM vslol edited by
- (diff)
- 1:40 AM vslol edited by
- more doc (diff)
- 1:28 AM vslol edited by
- links & stuff (diff)
- 1:18 AM vslol edited by
- (diff)
Nov 30, 2012:
- 10:50 PM vslol created by
- 6:40 PM Changeset [2123] by
- vslol: add licensing information to important files.
- 1:56 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by
- 1:40 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by
- clarify
- 1:51 AM Changeset [2122] by
- vslol: only apply our syntax highlighting to keywords and identifiers …
- 12:31 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by
- rewrite
- 12:27 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by
- victory (almost)
- 12:13 AM Changeset [2121] by
- vslol: rename package to VsLol instead of VsLol.Sample and refactor …
Nov 29, 2012:
- 10:00 AM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting comment added by
- that's pretty ridiculous bashing, considering there really isn't ANY …
- 1:54 AM Changeset [2120] by
- vslol: add many more C/C++ types to the default list.
- 1:37 AM Changeset [2119] by
- vslol: add a classifier for C, C++, C# and LolFx files. Only …
Nov 27, 2012:
- 7:36 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by
- minor tweaks
- 7:31 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting edited by
- 7:27 PM Blog: Fuck you, Microsoft: the sorry state of Visual Studio syntax highlighting created by
- 2:22 AM Blog: Fuck you, Microsoft: reloading projects in Visual Studio comment added by
- Couldn't agree more. Switching branches too.
Nov 26, 2012:
- 7:10 PM Changeset [2118] by
- vslol: add the skeleton for a real LolFx syntax highlighter.
- 7:09 PM Changeset [2117] by
- vslol: add COPYING file and a "more information" URL.
- 11:54 AM Changeset [2116] by
- Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …
Nov 23, 2012:
- 8:12 PM Changeset [2115] by
- vslol: create an etc/ directory beside bison's and flex's to work …
- 8:11 PM Changeset [2114] by
- vimlol: work around a Win32 Vim issue that fails on empty lines.
Nov 22, 2012:
- 7:12 PM Changeset [2113] by
- vslol: minor additional debug messages.
- 3:55 PM Changeset [2112] by
- build: minor vcxproj reorganisation.
- 3:54 PM Changeset [2111] by
- external: add m4.exe to the bison binary directory.
- 2:05 PM Changeset [2109] by
- core: we can now set Map elements using simply map[foo] = bar, no need …
- 9:31 AM Changeset [2108] by
- core: implement a simple linear search map; the API is here, we just …
- 9:31 AM Changeset [2107] by
- core: make hash operators const.
- 12:22 AM Changeset [2106] by
- build: rename Map to LevelMap so that we can use Map for the hashmap.
Nov 21, 2012:
- 11:50 PM Changeset [2105] by
- core: implement hashing functions for half, float and double.
- 1:57 PM Changeset [2104] by
- core: allow hashing of String objects.
- 9:25 AM Changeset [2103] by
- core: another attempt at properly declaring vsnprintf().
- 2:38 AM Changeset [2102] by
- core: try to fix a general compilation issue caused by inconsistent …
- 2:11 AM Changeset [2101] by
- core: do not use va_copy since Visual Studio doesn’t know about it.
- 1:34 AM Changeset [2100] by
- core: implement String::Printf() and start working on the unit tests. …
Nov 20, 2012:
- 1:23 AM Changeset [2098] by
- build: add missing bullet .h files to Makefile.am.
- 1:23 AM Changeset [2097] by
- core: refactor the Hash class so that we can hash base types, too.
- 1:23 AM Changeset [2096] by
- core: more string concatenation and comparison methods, plus a lot of …
Nov 19, 2012:
- 9:11 AM Changeset [2094] by
- neercs: deactivate OpenGL code when we build for OpenGL ES.
- 1:53 AM Changeset [2093] by
- build: try to build neercs on Android; far from ready yet.
- 1:45 AM Changeset [2092] by
- neercs: do not pass the texture coordinates from the application to …
- 1:45 AM Changeset [2091] by
- neercs: use gl_VertexID instead of sending a whole new vertex array.
- 1:45 AM Changeset [2090] by
- neercs: added a better check for forkpty(), and moved the GL_POINTS …
- 1:45 AM Changeset [2089] by
- core: compilation fix for older compilers.
Nov 18, 2012:
- 6:00 PM Changeset [2088] by
- build: honour the TMPDIR, TEMP etc. environment variables.
- 6:00 PM Changeset [2087] by
- build: ignore core files, but not the core/ directory.
- 6:00 PM Changeset [2086] by
- core: new String class.
- 12:32 PM Changeset [2085] by
- build: fix PS3 and Linux compilation issues.
- 2:10 AM Changeset [2084] by
- build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
Nov 17, 2012:
- 3:36 PM Changeset [2083] by
- build: always use the same build directory in run-bitten.sh to avoid …
- 2:24 PM Changeset [2082] by
- gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
- 2:24 PM Changeset [2081] by
- math: prefix all convenience macros with "LOL_", make sure we #undef …
Nov 11, 2012:
- 4:59 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by
- Actually, on Intel Atom and AMD K8, BSR is very slow and the example …
Nov 7, 2012:
- 6:27 PM Changeset [2077] by
- mesh: start working on mesh and submesh stuff.
- 1:51 AM Changeset [2075] by
- vimlol: get rid of long lines.
- 12:47 AM Changeset [2074] by
- vimlol: pretend lolfx files are C++ so that Vim highlights them until …
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