Timeline
Mar 10, 2013:
- 1:05 PM Changeset [2577] by
- build: fail the Android build upon error and make it idempotent.
- 12:04 AM Changeset [2576] by
- build: big Android build system refactor; we now attempt to build an …
Mar 9, 2013:
- 4:12 PM doc/dev/feature-grid created by
- what’s been coded so far
- 3:27 PM Changeset [2575] by
- build: reorganise automake build system.
- 10:55 AM doc edited by
- fix wiki syntax (diff)
Mar 8, 2013:
- 6:38 PM Changeset [2573] by
- build: fix X360 and PS3 builds.
- 6:38 PM Changeset [2572] by
- sys: use progressively larger temporary buffers when reading files.
- 3:56 PM Changeset [2571] by
- ps3: implement very simple audio playback.
- 3:56 PM Changeset [2570] by
- sys: don't read files on the stack; either we'll overflow or we'll be slow.
- 2:20 PM Changeset [2569] by
- ps3: create an audio device at startup.
- 12:47 PM Changeset [2568] by
- ps3: implement Lua file loading.
- 12:47 PM Changeset [2567] by
- gpu: ugly hack to avoid sprite artifacts on the PS3.
- 12:47 PM Changeset [2566] by
- gpu: only add the half-texel offset on the X360.
Mar 7, 2013:
- 4:24 PM Changeset [2565] by
- lua: add support for lua/init.lua in a global World object and give it …
- 12:33 PM Changeset [2563] by
- ps3: check for newly plugged pads at each frame.
Mar 6, 2013:
- 4:20 PM Changeset [2559] by
- image: try to reuse existing images when loading them, and don't …
- 4:17 PM Changeset [2558] by
- gpu: account for the HLSL half-texel offset on the PS3.
Mar 5, 2013:
- 6:27 PM Changeset [2553] by
- image: hide the constructor behind a factory so that we can later …
- 5:19 PM Changeset [2552] by
- image: fix an invalid implicit cast on Win32.
- 4:48 PM Changeset [2551] by
- image: GetData returns uint8_t* instead of void*, it's a lot safer.
- 4:09 PM Changeset [2550] by
- image: remove the Image::Format enum and use PixelFormat instead.
- 2:09 PM Changeset [2547] by
- misc: fix a few URLs.
- 1:36 PM Changeset [2546] by
- base: remove some sprintf() calls in profit of string ops.
Mar 2, 2013:
- 8:42 PM Changeset [2544] by
- build: link with -lnosys on NaCl because I don’t have time to find out …
- 7:10 PM Changeset [2543] by
- lua: more X360 and NaCl compilation fixes for stuff we don’t need.
- 6:30 PM Changeset [2542] by
- lua: compilation fixes for non-quite-POSIX platforms.
- 4:33 PM Changeset [2541] by
- lua: disable Lua signal handling: PS3, X360 or NaCl don't have signal().
- 4:02 PM Changeset [2540] by
- core: import pristine lua 5.2.1 in the engine code.
Mar 1, 2013:
- 8:45 PM Changeset [2538] by
- build: activate the iPhone autobuilder.
- 5:24 PM Changeset [2537] by
- test: disable a few non-essential and potentially incorrect unit tests.
- 5:24 PM Changeset [2536] by
- math: try to refactor rand() to bypass an X360 compiler bug.
Feb 28, 2013:
- 10:10 PM Changeset [2533] by
- build: make sure the builds _and_ the autobuilds work around the …
- 10:04 PM Changeset [2532] by
- build: the “fuck you, Apple” commit; work around three different …
- 12:41 AM Changeset [2529] by
- build: a few iOS build fixes; nowhere near ready though.
Feb 27, 2013:
- 8:38 PM Changeset [2527] by
- math: fix the shit I just broke.
- 8:15 PM Changeset [2526] by
- math: don't use the LLU suffix for 64-bit numbers and don't use floorf().
- 7:38 PM Changeset [2525] by
- test: more complete PRNG unit tests.
- 7:13 PM Changeset [2524] by
- math: move rand() to its own header, ensure it only returns positive …
- 2:16 PM Changeset [2523] by
- easymesh : an ASSERT was not properly setup.
- 10:25 AM Changeset [2520] by
- math: replace RandF() with a more generic rand() template function …
Feb 26, 2013:
- 9:43 PM Changeset [2516] by
- build: various compilation fixes.
- 7:19 PM about created by
- 7:18 PM Changeset [2513] by
- easymesh: add proper virtual destructors to some classes.
- 7:18 PM Changeset [2512] by
- ps3: fix a bug and add better error reporting in the image loader.
- 7:18 PM Changeset [2511] by
- debug: fewer lines of code in DrawBox().
- 5:22 PM Changeset [2507] by
- easymesh : Vertex attribute name can now be customize. Vertex …
- 2:43 PM Changeset [2506] by
- base: start removing occurrences of NULL on our long journey to nullptr.
- 2:21 AM Changeset [2500] by
- debug: add Debug::DrawLine() and Debug::DrawBox() methods.
Feb 25, 2013:
- 10:49 PM Changeset [2498] by
- mrpigeon: can now play using spacebar.
- 8:43 PM Changeset [2497] by
- gpu: add MeshPrimitive::Lines enum and modify the cube tutorial to …
- 4:45 PM Changeset [2496] by
- audio: add Sampler::LoopSample().
- 3:20 PM Changeset [2494] by
- build: do not assume the OS X compiler understands -ObjC++.
- 2:59 PM Changeset [2493] by
- audio: add Sampler::StopSample() method.
- 2:05 PM Changeset [2492] by
- audio: add a simple Stop() method to samples.
- 9:14 AM Changeset [2490] by
- math: minor code simplification in Box2D/Box3D.
- 12:45 AM Changeset [2488] by
- build: look for backtrace_symbols() before enabling the Unix stack …
- 12:03 AM Changeset [2484] by
- math: add Box2d + vec2 operations for easy box translations.
Feb 24, 2013:
- 6:39 PM Changeset [2480] by
- build: fix a few compiler warnings here and there.
- 6:29 PM Changeset [2479] by
- base: on Linux and some other architectures, dump a stack trace before …
- 6:29 PM Changeset [2478] by
- build: automatically allocate an X server number in the unit tests.
- 2:58 PM Changeset [2476] by
- scene: start refactoring the camera code; we now have a stack of …
Feb 22, 2013:
- 4:44 PM Changeset [2469] by
- math: fix an idiotic bug in the box-box intersection routine.
- 2:19 PM Changeset [2468] by
- test: unit test for 2D boxes.
- 2:19 PM Changeset [2467] by
- lolremez: minor refactor.
- 9:05 AM Changeset [2465] by
- build: fix btphystest.vcxproj.
Feb 21, 2013:
- 2:11 PM Changeset [2463] by
- math: add BoxIsectBox() method to test interesections.
Feb 20, 2013:
- 1:38 PM Changeset [2460] by
- math: add a default constructor to box classes.
- 1:22 PM Changeset [2459] by
- math: add Box2D and Box3D classes.
- 12:51 PM Changeset [2458] by
- gpu: fix GLSL ES syntax errors in various shaders.
- 11:42 AM Changeset [2457] by
- easymesh : Tweak previous crashfix.
Feb 19, 2013:
- 8:48 PM Changeset [2456] by
- easymesh : EasyMeshData crashfix
- 5:53 PM doc/lol/math/interp.h created by
- start explaining the interpolator
- 5:45 PM Changeset [2454] by
- math: replace Interp with TimeInterp. We'll see how useful it gets.
- 1:25 PM Changeset [2451] by
- build: bad lolbot! fix the mess caused by its file renames.
- 1:05 PM Changeset [2450] by
- build: convert source files to lowercase.
- 11:41 AM Changeset [2446] by
- test: add unit tests for maps using C strings as keys.
- 11:24 AM doc edited by
- link to upcoming coding style document (diff)
- 8:32 AM Changeset [2445] by
- build: avoid M_PI_2, the PS3 doesn’t have it.
- 2:19 AM Changeset [2444] by
- build: fix compiler warnings and Linux and PS3 build issues.
- 1:37 AM Changeset [2443] by
- fixed 5 files out of 2487: - removed 0 CR characters - removed 22 …
- 1:14 AM Changeset [2442] by
- tactics : first commit. Arena, characters, state machine and all the …
- 12:32 AM Changeset [2440] by
- base: fix typo in sample.cpp that prevented sample loads.
- 12:07 AM Changeset [2439] by
- EasyMesh : vdecl/vbo flag test fixup. Tileset : added GetTileSize().
Feb 18, 2013:
- 11:20 PM Changeset [2438] by
- easymesh : Bitfield big Fuckup. Never code drunk.
- 10:35 PM Changeset [2437] by
- base: prevent instantiation of several static-only classes.
- 10:35 PM Changeset [2436] by
- base: forbid the creation of Sampler objects.
- 9:31 PM Changeset [2435] by
- base: add Array::Swap() method and the corresponding unit test.
- 1:36 PM Changeset [2432] by
- math: Interp class for frame-independent interpolation.
Feb 17, 2013:
- 7:38 PM Changeset [2430] by
- fixed 4 files out of 2475: - removed 5 CR characters - removed 15 …
- 7:38 PM Changeset [2429] by
- Fix missing ; static float to static void for waitseconds()
- 7:33 PM Changeset [2428] by
- CIS FIX : timer fix, sam should fix it.
- 7:24 PM Changeset [2427] by
- CIS FAIL : Long time no see.
- 7:18 PM Changeset [2426] by
- easymesh : vertices datas are now stored in a very user-friendly …
- 6:03 PM Changeset [2425] by
- easymesh : "struct m_gpu" no longer exists and has been replaced by …
- 4:46 PM Changeset [2424] by
- base: refactor the Timer class to make it more understandable.
- 4:46 PM Changeset [2423] by
- base: add some minor randomness to the main Ticker.
Feb 16, 2013:
- 9:06 PM Changeset [2419] by
- build: add missing files to Makefile.am.
- 5:12 PM Changeset [2418] by
- easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa.
Feb 15, 2013:
- 6:58 PM Changeset [2417] by
- build: fork lol-bitten.sh from a temporary copy to avoid locks in Windows.
- 6:57 PM Changeset [2416] by
- fixed 3 files out of 2475: - removed 3 CR characters - removed 20 …
- 6:45 PM Changeset [2415] by
- sln small build config fix for Win32
- 6:44 PM Changeset [2414] by
- MeshViewer : Added shitty texture to bulletproof easymesh UV, and …
Feb 14, 2013:
- 6:34 PM Changeset [2410] by
- easymesh : Added SmoothMesh operation, works well with triangle, not …
- 4:03 PM Changeset [2409] by
- base: break into the debugger on assertion failure if present.
- 10:30 AM Changeset [2408] by
- fixed 3 files out of 2468: - removed 43 CR characters - removed 25 …
- 1:25 AM Changeset [2407] by
- easymesh : Added SplitTriangles function to multiply triangles for …
Feb 13, 2013:
- 10:52 PM Changeset [2406] by
- easymesh : Added Twist/Ben/Shear & Taper refactor.
- 4:42 PM Changeset [2405] by
- easymesh : all radius are now diameters so all mesh operation size …
- 3:57 PM Changeset [2404] by
- easymesh: all operations now generate UVs for the mesh.
- 2:26 PM Changeset [2403] by
- sys: add the base source directory to the list of search directories …
- 2:25 PM Changeset [2402] by
- base: work around an annoying GCC warning we very well know about.
- 2:25 PM Changeset [2401] by
- build: remove more compiler warnings.
- 2:17 PM Blog: Blog comments fixed comment added by
- ( ͡° ͜ʖ ͡°) ︻┳═一 ☜(゚ヮ゚☜)
- 1:49 PM Blog: Blog comments fixed comment added by
- rofl
Feb 12, 2013:
- 6:45 PM Changeset [2400] by
- fixed 5 files out of 2468: - removed 0 CR characters - removed 22 …
- 5:57 PM Changeset [2399] by
- external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
- 4:04 PM Changeset [2398] by
- build: reactivate SDL_mixer on Win32 (not Win64 yet).
- 1:51 PM Changeset [2397] by
- build: re-add liblolcore dependency tracking to all binary objects.
Feb 11, 2013:
- 4:27 PM Changeset [2395] by
- build: better check for compiler flags; we no longer try to use flags …
- 4:27 PM Changeset [2394] by
- math: minor improvements to the Remez exchange algorithm.
- 2:38 PM doc/lol/base/timer.h created by
- try to document the Timer class
- 1:48 PM Blog: A fast RGB to HSV floating point conversion edited by
- use std::swap as suggested
Feb 10, 2013:
- 12:33 AM Changeset [2391] by
- build: remove compiler flags unbeknownst to old GCC versions.
Feb 9, 2013:
- 11:42 PM Changeset [2390] by
- build: make lolcore depend on lolbullet, as it is supposed to.
- 11:34 PM Changeset [2389] by
- build: fix syntax errors in the Visual Studio projects.
- 11:05 PM Changeset [2388] by
- build: reorganise AM_CPPFLAGS handling so that we can disable the …
- 11:05 PM Changeset [2387] by
- build: add lua to the ignored directories for check-source.sh.
- 9:42 PM Blog: Maths trick: doing fewer comparisons comment added by
- Thanks for this nice math trick. I am using something very similar in …
- 9:08 PM Changeset [2386] by
- build: split the main library into lolcore and lolbullet.
- 8:31 PM Changeset [2385] by
- math: avoid unnecessary conversions in the half class and remove a …
- 12:17 PM Changeset [2383] by
- base: crash with an assert error if trying to access a read-only map …
- 12:17 PM Changeset [2382] by
- ps3: use System::GetPathList() to open images.
Feb 8, 2013:
- 3:05 AM Changeset [2381] by
- sys: cycle through all possible directories to load resource files.
- 3:05 AM Changeset [2380] by
- fixed 4 files out of 2376: - removed 7 CR characters - removed 5 …
- 12:28 AM Changeset [2379] by
- Added VertexDictionnary object to manage vertices with same coord && …
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