Timeline
Mar 29, 2013:
- 7:03 PM Changeset [2618] by
- android: add a temporary hack for mouse emulation on Android devices.
- 6:14 PM Changeset [2617] by
- input: support up to 32 mouse buttons.
- 4:55 PM Changeset [2616] by
- math: new constructor for Box2 and Box3 objects.
- 4:55 PM Changeset [2614] by
- gpu: remove mistakenly committed debug code.
Mar 28, 2013:
- 6:01 PM Changeset [2613] by
- mrpigeon: try the new tile definition system… which doesn’t work.
- 4:34 PM Changeset [2611] by
- Entity : Added Draw group (very rudimentary)
- 12:43 PM Changeset [2610] by
- base: a few minor style tweaks.
- 1:38 AM Changeset [2609] by
- tileset: refactor the tile generation code.
Mar 27, 2013:
- 5:59 PM Changeset [2608] by
- vimlol: fix typo.
- 5:35 PM Changeset [2607] by
- math: rename Box2D to "box2" and add an integer version, "ibox2".
- 1:52 PM Changeset [2606] by
- vslol: fix a few code quality issues.
Mar 26, 2013:
- 12:27 PM Changeset [2605] by
- vslol: add HLSL types to the Lol Engine types and update version.
Mar 25, 2013:
- 7:20 PM Changeset [2604] by
- vslol: highlight Lol Engine types if the solution name is Lol.sln.
Mar 23, 2013:
- 10:13 PM Changeset [2603] by
- gpu: fix several bugs introduced by the tileset refactoring.
Mar 22, 2013:
- 9:05 PM Changeset [2601] by
- fixed 7 files out of 2672: - removed 0 CR characters - removed 75 …
- 9:03 PM Changeset [2600] by
- build: fix tabs and indentations in Lua files, but not in the lua …
- 1:54 AM Changeset [2598] by
- MeshViewer : stupid crashfix
Mar 21, 2013:
- 8:41 PM Blog: Announce: LolRemez 0.2 released comment added by
- Thanks! I'm using it to turn expensive look-ups into polynomials here …
Mar 17, 2013:
- 11:41 PM Changeset [2597] by
- doc: pass -file-line-error -halt-on-error to LaTeX.
- 11:40 PM Changeset [2596] by
- build: various compilation fixes.
Mar 16, 2013:
- 12:21 AM Changeset [2595] by
- sln modified with new project.
Mar 15, 2013:
- 11:14 AM Changeset [2593] by
- gpu: rename FrameBuffer to Framebuffer.
Mar 14, 2013:
- 10:43 PM Changeset [2592] by
- Added FrameBufferFormat struct : a wrapper for RenderTarget-format. …
- 5:32 PM Changeset [2591] by
- video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() …
Mar 13, 2013:
- 6:28 PM Changeset [2590] by
- 12_tutorial : fixed some bad commit.
- 5:49 PM Changeset [2589] by
- tutorial: randomise colours.
- 5:33 PM Changeset [2588] by
- base: some refactoring in the tileset class.
- 1:48 PM Changeset [2587] by
- base: roll our own constants because it’s always a pain in the ass to …
- 12:20 PM doc/lol/math/constants.h created by
- list the upcoming constants
- 12:07 PM doc edited by
- link to constants.h (diff)
Mar 12, 2013:
- 5:39 PM Changeset [2585] by
- 12_voronoi : Added death round.
- 4:54 PM Changeset [2584] by
- android: open files through the asset manager, meaning Lua works.
- 1:13 PM Changeset [2583] by
- android: refactor the application code to use fewer free functions.
- 1:13 PM Changeset [2582] by
- tutorial: don’t use MSVC extensions in our code.
- 12:34 PM Changeset [2581] by
- CIS FAIL
- 12:22 PM Changeset [2580] by
- 12_voronoi : Added GPU Voronoi test.
Mar 11, 2013:
- 7:25 PM Changeset [2579] by
- android: switch to NativeActivity instead of rolling our own Java …
Mar 10, 2013:
- 1:05 PM Changeset [2577] by
- build: fail the Android build upon error and make it idempotent.
- 12:04 AM Changeset [2576] by
- build: big Android build system refactor; we now attempt to build an …
Mar 9, 2013:
- 4:12 PM doc/dev/feature-grid created by
- what’s been coded so far
- 3:27 PM Changeset [2575] by
- build: reorganise automake build system.
- 10:55 AM doc edited by
- fix wiki syntax (diff)
Mar 8, 2013:
- 6:38 PM Changeset [2573] by
- build: fix X360 and PS3 builds.
- 6:38 PM Changeset [2572] by
- sys: use progressively larger temporary buffers when reading files.
- 3:56 PM Changeset [2571] by
- ps3: implement very simple audio playback.
- 3:56 PM Changeset [2570] by
- sys: don't read files on the stack; either we'll overflow or we'll be slow.
- 2:20 PM Changeset [2569] by
- ps3: create an audio device at startup.
- 12:47 PM Changeset [2568] by
- ps3: implement Lua file loading.
- 12:47 PM Changeset [2567] by
- gpu: ugly hack to avoid sprite artifacts on the PS3.
- 12:47 PM Changeset [2566] by
- gpu: only add the half-texel offset on the X360.
Mar 7, 2013:
- 4:24 PM Changeset [2565] by
- lua: add support for lua/init.lua in a global World object and give it …
- 12:33 PM Changeset [2563] by
- ps3: check for newly plugged pads at each frame.
Mar 6, 2013:
- 4:20 PM Changeset [2559] by
- image: try to reuse existing images when loading them, and don't …
- 4:17 PM Changeset [2558] by
- gpu: account for the HLSL half-texel offset on the PS3.
Mar 5, 2013:
- 6:27 PM Changeset [2553] by
- image: hide the constructor behind a factory so that we can later …
- 5:19 PM Changeset [2552] by
- image: fix an invalid implicit cast on Win32.
- 4:48 PM Changeset [2551] by
- image: GetData returns uint8_t* instead of void*, it's a lot safer.
- 4:09 PM Changeset [2550] by
- image: remove the Image::Format enum and use PixelFormat instead.
- 2:09 PM Changeset [2547] by
- misc: fix a few URLs.
- 1:36 PM Changeset [2546] by
- base: remove some sprintf() calls in profit of string ops.
Mar 2, 2013:
- 8:42 PM Changeset [2544] by
- build: link with -lnosys on NaCl because I don’t have time to find out …
- 7:10 PM Changeset [2543] by
- lua: more X360 and NaCl compilation fixes for stuff we don’t need.
- 6:30 PM Changeset [2542] by
- lua: compilation fixes for non-quite-POSIX platforms.
- 4:33 PM Changeset [2541] by
- lua: disable Lua signal handling: PS3, X360 or NaCl don't have signal().
- 4:02 PM Changeset [2540] by
- core: import pristine lua 5.2.1 in the engine code.
Mar 1, 2013:
- 8:45 PM Changeset [2538] by
- build: activate the iPhone autobuilder.
- 5:24 PM Changeset [2537] by
- test: disable a few non-essential and potentially incorrect unit tests.
- 5:24 PM Changeset [2536] by
- math: try to refactor rand() to bypass an X360 compiler bug.
Feb 28, 2013:
- 10:10 PM Changeset [2533] by
- build: make sure the builds _and_ the autobuilds work around the …
- 10:04 PM Changeset [2532] by
- build: the “fuck you, Apple” commit; work around three different …
- 12:41 AM Changeset [2529] by
- build: a few iOS build fixes; nowhere near ready though.
Feb 27, 2013:
- 8:38 PM Changeset [2527] by
- math: fix the shit I just broke.
- 8:15 PM Changeset [2526] by
- math: don't use the LLU suffix for 64-bit numbers and don't use floorf().
- 7:38 PM Changeset [2525] by
- test: more complete PRNG unit tests.
- 7:13 PM Changeset [2524] by
- math: move rand() to its own header, ensure it only returns positive …
- 2:16 PM Changeset [2523] by
- easymesh : an ASSERT was not properly setup.
- 10:25 AM Changeset [2520] by
- math: replace RandF() with a more generic rand() template function …
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