Version 1 (modified by 12 years ago) (diff) | ,
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Mistakes I spent a lot of time tracking:
Symptom | Cause |
Crash in glDrawArrays() on the PS3 | Use of glTexCoordPointer() instead of glColorPointer() when GL_COLOR_ARRAY was active
|
Version 1 (modified by 12 years ago) (diff) | ,
---|
Mistakes I spent a lot of time tracking:
Symptom | Cause |
Crash in glDrawArrays() on the PS3 | Use of glTexCoordPointer() instead of glColorPointer() when GL_COLOR_ARRAY was active
|