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Table of Contents
<lol/sys/timer.h>
View this file in the source browser: trunk/src/lol/sys/timer.h
Timer
The Timer
class encapsulates a high-resolution timer.
A timer starts to measure time as soon as it is created.
Timer::Timer(); Timer::~Timer(); float Timer::Poll(); float Timer::Get(); void Timer::Wait(float seconds);
Use Timer::Poll()
to query the elapsed time in seconds.
Timer t; op1(); printf("First operation took %f seconds\n", t.Poll()); op2(); printf("Total time for all operations: %f seconds\n", t.Poll());
Use Timer::Get()
to query the elapsed time while at the same time setting it back to zero.
Timer t; op1(); printf("First operation took %f seconds\n", t.Get()); op2(); printf("Second operation took %f seconds\n", t.Get());
Use Timer::Wait()
to wait until the elapsed time reaches a certain value. This function does not reset the current timer value because a call to Timer::Get()
is necessary to know how much time we spent.
Timer t; send_work(); while (!work_finished()) t.Wait(0.01f); printf("The work took approximately %f seconds\n", t.Get());